Wednesday, 29 March 2017

Creation

I decided to build a Natural walled city as in a city built inside a large rock formation that would provide protection from the outside. 

I started with a cube and enlarged it into the size that i wanted and i subdivided the surface to get lots of Individual Points (Verts) and Individual Lines (Edge) and Squares (Faces). I  manipulated the verts and edges to create sharp pointed formation that mimicked mountainous regions that may be found in a video game. I then created a material to put onto the mountain to give it a better look, i used Cycles Render which allowed me to create intricate materials using many different effects combined together.

When creating this model i used many of Blenders features which helped me create a much better model, i used things like Extrusion, Scaling, Texturing and Modifiers such as Subdivision surface and mirroring. All of these features made it so that i could create a model which looked good and it was not too time consuming to create.

Another thing that i used during the creation of this model was the unique brush tool which helped create a much more natural looking structure then i had already created, this tool raised or lowered the Verts, Edges and Faces of a model wherever you clicked the mouse, this helped speed up the creation process because i did not have to move or extrude individual Verts, Edges or Faces which would of made this build more time consuming.

The creation of the texture used on the model was using using the Node Editor in Cycles Render in Blender. This render option allows me to create much more intricate textures and materials due to the fact that i can mix and match various different material effects such as Voronoi effect and Noise effect, combining these different effects allows me to create what seem to look like detailed textures because the mixer used to blend these effects together have its own effects which lets me make it look how i want it to look.

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